Weapon: EWE EP-41 Military, Adjusted
Specifications                  [Edit]
Class:Pistol
Type:Laser
Range:42.9 meter
Weight:1.6 kg
Stats
Damage:55 HP
Attacks:63 /min
Reload:1.0 seconds
Damage/second:57.8 HP
Power:2477.5
Economy
Decay:1.292 PEC
Ammo:1200
Cost:13.292 PEC
Maximal TT:90.00 PED
Markup: 
Effective markup:100.0 %
Total Uses:6966
Cost/second:13.96 PEC/sec
Damage/PEC:2.871 HP
Efficiency:56.7 %
Damage types
Penetration:5 HP
Burn:50 HP
Misc. Info
SIB:Yes
Amplifier:Energy Amp
Ammo:Weapon Cells
Hit profession
Hit Profession:Laser Pistoleer (Hit)
Recommended Level:35 Levels
Maxed:38 Levels
Damage profession
Damage Profession:Ranged Laser (Dmg)
Recommended Level:35 Levels
Maxed:38 Levels
Source
Source:Mission
Found on:Planet Calypso
Markup
User Value:2950.00 PED (2018-04-14)

The EWE EP-41 (Earth Weapon Enterprises Energy Pistol) was designed to be the standard issue laser handgun for units of the Federal Imperial Forces, but eventually proved a bit too heavy. Some FIF army space divisions still use them as secondary weapons.

 

This is the upgraded Imperial Guardian version of the weapon.

 

EWE EP-41 Military Upgrade

Location: Fort Ithaca 68487, 87947 Imperial  Guardian Liaison Atwell

 

To perform the upgrade you need:

2 EWE EP-41 Military

50 Generic Nano Adjuster

10 Phasing Nano Adjuster

6 Breer H31a (L)

 

Note: You will lose all tiers on the weapon that you upgrade


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Hit Skills

The following "Hit" skills are involved using this weapon.

SkillHiddenSkill EffectHP increase
Attributes: AgilityNo340
Combat: AimNo40
Combat: Combat ReflexesNo31600
Combat: Combat SenseYes5800
Combat: CommandoYes3200
Combat: HandgunNo381600
Combat: MarksmanshipYes70
Combat: Weapons HandlingNo91600
Construction: Laser Weaponry TechnologyNo140
General: CoolnessYes5400
General: CourageNo3320
General: DexterityNo3800
General: PerceptionNo21600
General: SerendipityYes11600
   %Levels
1

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Damage Skills

The following "Damage" skills are involved using this weapon.

SkillHiddenSkill EffectHP increase
Attributes: AgilityNo140
Combat: Inflict Ranged DamageNo40
Combat: Kill StrikeYes110
Combat: MarksmanshipYes100
Combat: Ranged Damage AssessmentYes150
Combat: WoundingYes100
Construction: Laser Weaponry TechnologyNo250
General: SerendipityYes41600
Medical: AnatomyNo200
   %Levels
1

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Tiers

TierTypeMaterialsCostCost/MCost/ECost/%
1Weapon570.5082.2378.70116.6
2Weapon5140.77184.84177.80131.3
3Weapon5210.93408.72398.18193.8
4Weapon5280.95608.89594.84216.7
5Weapon5352.01722.48704.87205.2
6Weapon5424.181132.141110.93266.9
7Weapon5492.141021.24996.63207.5
8Weapon5562.661168.271140.14207.6
   PEDPEDPED%
1

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